cs_cruise 0.5b February 13th 2003 Contact ŻŻŻŻŻŻŻ Send comments to cruise@oeb.tdk.net Credits ŻŻŻŻŻŻŻ Original idea [PU]Ursus Main interior design [PU]stj*rne Main exterior design BJ.Eagle Optimization [PU]Picco Modelling BJ.Eagle Environment mapping (sky) BJ.Eagle Entity engineering [PU]Picco Texturing Everyone Beta-testers (in alphabetical order): $strikemike$, :-) SNEPER DK, @=]===>Romana, AGi, augEre, BJ.Eagle, D@nny B, dead again, DoomBringer, Faith, Fetter, Flagg_DK, G4G|-Holger Danske-, Hansel, HunterGirl, Hyper Newbie, Ilmer, Lupus Lupus, Mads, NoAim.dk, Pajos, pedi, Peter-Kaj, Porthos, Selle, Sg. Martin, Slayermouse, Steelsky, T3, the unusual Suspect, Trold Smolf, Xcalibre, ZeroMerCy, Zerus, Zigil, ['J.C'], [BUTCH]BROOS, [BUTCH]Bredahl, [BUTCH]DamiaN, [BUTCH]ElBrainO, [BUTCH]Eraser, [BUTCH]Gamle, [BUTCH]Iznoogod, [BUTCH]jabb, [BUTCH]LIllebror, [BUTCH]Soth, [BUTCH]Vagn, [BUTCH]Viper, [DKS]Avenger, [DKS]Gandalf, [E.T]Onkel Leisner, [E.T]bachhausen, [E.T]jesper, [FAST]Psycho, [FAST]Stormer SmQlfen, [FAST] Stormtrack, [FAST]Thomas, [FS]Cave SmQlf, [FS]Diabla, [FS]DoomBringer, [FS] Draeber SmQlfen, [FS]G-smQlf, [FS]Icarus, [FS]JydesmQlf, [FS]OddBall[Dk], [K-O]D@XTER[DK], [K-O]F()X[DK], [KOTX]AGi, [KOTX]dead again, [KOTX] jabboline, [KOTX]Jacob, [KOTX]Kiehn Jr., [KOTX]Kim, [KOTX]Can, [KOTX] Leisner, [KOTX]MF, [L.O.V.E]Carlos, [L.O.V.E]Cool, [L.O.V.E]Iznoogod, [L.O.V.E]LOTTE, [L.O.V.E]LantzeLot, [L.O.V.E]Lantzlot, [L.O.V.E]Mikfog, [L.O.V.E]Miss B., [L.O.V.E]R@mb0^|| .DK, [L.O.V.E]Sonfunk, [L.O.V.E]Trident, [NBD]RoA, [PIFF]Lost Soul, [PLAF]selle, [PU]ApK, [PU]Dan, [PU]OzOne, [PU] Picco, [PU]Ursus, [PU]stj*rne, [SM]Jay, [SM]Nik, [SM]Zuma, [SM]sAuron, [TASK-FORCE]Doc Hollyday, [TASK-FORCE]Ebbe, [TASK-FORCE]Killer Carlo, [TASK- FORCE]Killerkurt, [TASK-FORCE]Lucky Luke, [TASK-FORCE]Manhammer, [TASK- FORCE]pussyman, [TASK-FORCE]qazimodo, [TASK-FORCE]Sniger, [TASK-FORCE] Wangie, [TOF/DK]-FRANZ, [VIRTUS]Aller, [VIRTUS]Aller_den_2, [{RzS}] Condor*dk*, [{RzS}]Diagnostica, [{RzS}]Ebbe, [{RzS}]GaleHund, [{RzS}] Pred8tor, [{RzS}]B.the kid, [{RzS}]GaleHund, [{RzS}]Slayermus, [{RzS}] *ZUPER-JAN* DK, _EaglE_, |900|TheZenn, |900|s!N|oFF^, |900|s!N|oN^ Additional Credits ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Model: Bikini Babe Model: Pianist Based on the "hooker"-model by Gabor Picture: Her Majesty Queen Margrethe II of Denmark Picture: His Royal Highness Prince Henrik of Denmark Rigmor Mydtskov Painting: Bridge at Villeneuve-la-Garenne Alfred Sisley Painting: Terrace at Sainte-Adresse Painting: The Clouds Claude Monet Painting: The Key Jackson Pollock Painting: Dogs Playing Poker Cassius Marcellus Coolidge Painting: Convex and Concave M.C. Escher Music: Minute Waltz in Db Fryderyk Francois Chopin Music: Misty Erroll Garner Sound: The THX sound THX Ltd. Tools Used ŻŻŻŻŻŻŻŻŻŻ Valve Hammer Editor 3.4 Valve, LLC. Wally 1.55b Ty Matthews & Neal White III MilkShape 3D 1.6.5 Mete Ciragan, chUmbaLum sOft Terragen 0.8 Matt Fairclough, Planetside Software Zoner's Half-Life Compile Tools, Custom Build 1.7 Sean Cavanaugh & Anthony Moore Compile Information ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Compile options: HLCSG.exe: -threads 4 -noinfo -chart -wadinclude cs_cruise.wad HLBSP.exe: -threads 4 -noinfo -chart -maxnodesize 4096 HLVIS.exe: -threads 4 -noinfo -chart -full HLRAD.exe: -threads 4 -noinfo -chart -sparse -extra -bounce 5 -dscale 1 -notexscale Compile times: HLCSG.exe: 0:00:39 HLBSP.exe: 0:02:29 HLVIS.exe: 2:17:14 HLRAD.exe: 3:17:55 Total: 5:38:17 Compiled on an IBM Netfinity x345 with 2 x 2 GHz Intel Pentium IV (Xeon) CPUs and 1.5 Gb of RAM, running Windows 2000 Server. Wads used: halflife.wad: 61 used textures, 35.26% of map liquids.wad: 1 used texture, 0.58% of map xeno.wad: 1 used texture, 0.58% of map zhlt.wad: 3 used textures, 1.73% of map cs_cruise.wad: 107 used textures, 61.85% of map Texture usage: 3.82 Mb Map statistics: Solids: 3,609 Faces: 22,637 PointEntities: 266 SolidEntities: 283 Entity overview: 37 ambient_generic 68 cycler_sprite 1 env_bubbles 10 env_global 18 env_glow 2 env_render 1 env_shake 19 env_sprite 18 func_breakable 6 func_button 2 func_buyzone 5 func_conveyor 33 func_door 17 func_door_rotating 1 func_hostage_rescue 61 func_illusionary 6 func_ladder 9 func_pendulum 5 func_rot_button 4 func_train 81 func_wall 3 func_water 4 hostage_entity 16 info_player_deathmatch 16 info_player_start 7 info_target 29 light 1 light_environment 10 multi_manager 7 multisource 14 path_corner 7 trigger_camera 1 trigger_hurt 21 trigger_multiple 540 total entities BSP data space used: Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 275/400 17600/25600 (68.8%) planes 30334/32767 606680/655340 (92.6%) vertexes 28337/65535 340044/786420 (43.2%) nodes 11329/32767 271896/786408 (34.6%) texinfos 5437/32767 217480/1310680 (16.6%) faces 18576/65535 371520/1310700 (28.3%) clipnodes 28495/32767 227960/262136 (87.0%) leaves 7911/8192 221508/229376 (96.6%) marksurfaces 33113/65535 66226/131070 (50.5%) surfedges 90267/512000 361068/2048000 (17.6%) edges 51501/256000 206004/1024000 (20.1%) texdata [variable] 3418800/4194304 (81.5%) lightdata [variable] 2103153/4194304 (50.1%) visdata [variable] 469151/2097152 (22.4%) entdata [variable] 69362/524288 (13.2%) 198 textures referenced === Total BSP file data space used: 8968452 bytes ===